Saturday, February 28, 2009

Shhhhh... Dont' tell anyone about this but I'm giving you all a sneak peek at something that a very talented designer has thrown together. Now, even I don't know what it's for yet or if it'll even be released to the public anytime soon but be sure to keep an eye out for these little buggers!

Friday, February 27, 2009

SPN/Unzipped Freebies!


Sorry I don't have a better example but this is one of the nicer things that is now set as free in the Unzipped/SPN main store. There are lots of casual/grunge clothes for free and even grunge armor for L$ 150 and under. So, drop on by and if you need help finding something then just let me know!

Monday, February 23, 2009

Reactor Cannon 3






[10:41] Thomus Keen: oh hey I need you to mess around with the rc3 dated 4 days ago (this is the one without all the new ammo yet)
[10:41] Thomus Keen: need to make sure there aren't any major bugs with it
[10:42] Slarevok Tendandes: alright. will do. I'm a bit laggy on this comp. So, perhaps it'll reveal what might happen in high lag instances
[10:43] Thomus Keen: all of the new features of the gun, you'll have to click on it to access them (the commands are always the same as the blue-menu options)
[10:43] Thomus Keen: it may be difficult to sort everything out without documentation, but shouldn't be too bad
[10:44] Thomus Keen: and there are a lot of small things, like when you change the fx colors, they do not affect the rocket-tips and MODE-light
[10:44] Thomus Keen: the "mode light", indicates what mode the gun is in, albeit RP & Fun Mode
[10:45] Thomus Keen: NON-RP mode shows a blinking red light, this alerts GM's of RP sims the gun is not set to RP mode
[10:45] Thomus Keen: in RP mode, the menu's change, and reload's are required as there is an imposed ammo limit of 99 etc.
[10:45] Thomus Keen: basically only the RP ammo is available in that mode
[10:46] Thomus Keen: another feature is, let's say you have bullets selected, when you go into velocity, it changes the velocity of "bullets", you simply need to have the "type" of ammo selected, to adjust their velocity independently
[10:46] Thomus Keen: there's really far too many things to mention here, not even covering the TCS system
[10:47] Thomus Keen: the goal of TCS, is to have "independent damage models" for things
[10:47] Thomus Keen: i.e. the gun has hitpoints, the terra vehicles will have their own hitpoints etc.
[10:47] Thomus Keen: this means if someone takesout all the hitpoints on the gun, it becomes disabled for 30 seconds
[10:48] Thomus Keen: it'll even begin to smoke more and more at 40% damage and below
[10:48] Thomus Keen: tcs gives the weapon "out-of-box" combat metering
[10:49] Thomus Keen: and is compatible with all other weapons, but it is of course, more ideally suited for weapons with TCS built-in
[10:49] Thomus Keen: do note that the gun does have regen
[10:49] Thomus Keen: and the gun does come with a shield for people having trouble spotting the meter, and would rather use something that is more easy to spot from a distance
[10:50] Thomus Keen: DPS is in this gun, like all my other new guns, except, that 1. it's disabled by default 2. can be toggled
[10:51] Thomus Keen: oh yeah, the "automatic" fire mode with 60cal and musket ammo, do keep in mind that it's "full auto"
[10:51] Thomus Keen: means it fires as long as you're holding down fire
[10:52] Thomus Keen: the code in this update is all new, it's been completely rewritten
[10:52] Thomus Keen: even my new advanced weapons script wasn't quite advanced enough
[10:53] Thomus Keen: a couple more thing to note
[10:53] Thomus Keen: there are 66 colors for fx
[10:53] Thomus Keen: and a seperate color selection for lasers
[10:53] Thomus Keen: when you change colors, the light and laser aim will NOT change unless they are on
[10:54] Thomus Keen: this allows you to have different colors for the laser aim and light
[10:54] Thomus Keen: this gun WILL holster properly
[10:54] Thomus Keen: just use /55 h and /55 d
[10:55] Thomus Keen: to draw and holster
[10:56] Thomus Keen: in the menu for mode >, you'll see only 60cal and musket will autofire
[10:58] Thomus Keen: in non-rp mode, there is no reload, it's unlimited fire
[10:58] Thomus Keen: when a gun gets this complex, it needs lots of testing
[10:59] Thomus Keen: the next test version will have some of the new ammo in it
[10:59] Thomus Keen: I have roughly 20 new ammo designed for it
[11:00] Thomus Keen: not just fun ammo, but useful combat stuff
[11:00] Thomus Keen: like streaker bullets
[11:00] Thomus Keen: the streaker bullets actually leave a streak behind them making it easy to see where projectiles are going
[11:01] Thomus Keen: it's VERY complex having a single gun with this many features and ammo operate in 2 different modes
[11:02] Slarevok Tendandes: lol. ya think? Many guys can't even make a gun with limited ammo work right and look at what you're doing.
[11:03] Thomus Keen: lol yeah, well I try to raise the bar each time I update =)
[11:04] Thomus Keen: oh yeah, the hud is being completely redesigned, refined, and hopefully, better than any previous hud

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